Shieldwall
A downloadable game
A light mass-combat supplement for Wolves Upon the Coast.
Shieldwall by Taliesin Kincaid. Wolves Upon the Coast by Luke Gearing.
This supplement is intended to provide easily scalable rules for skirmishes and battles in Wolves Upon the Coast, which itself provides some implicit guidance on how these encounters might play out but does not furnish a complete system for running them. Other supplements for Wolves in this vein have been written, but all that I have come across fail to meet the design criteria that inspired Shieldwall.
My design criteria for Shieldwall were that it must have a high degree of fidelity to the original rules presented in Wolves Upon the Coast (rather than introducing too many of its own unique mechanics) and the straightforward spirit of those rules, and also that it should evoke the original 1970s mass combat systems that evolved into the original 1970s Role-Playing Games that Wolves itself evokes. Hopefully, these goals have been achieved, and some people find value in these rules.
This third party supplement to Luke Gearing’s Wolves Upon the Coast game and grand campaign is not associated with that product or its creator.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Taliesin Kincaid |
Genre | Role Playing, Strategy |
Tags | OSR |
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Hi! I'll be running some mass combat at my wolves table next week, and had a few questions regarding the Melee Combat Modifiers, specifically for mounted units.
"Mounted units roll 2d6 if they moved into combat this turn."
If there is a maxed out Mounted Unit (10 figures), and they move into combat, are they still only throwing 10d6 as directed by the "In a unit’s turn, it rolls a number of d6 equal to the number of individuals in the unit, to a maximum of 10." rule?
Or are they throwing 2d6 and taking the highest for each member of the unit?
Any clarification you could provide would be very appreciated!
Hey, obviously we spoke about this on Discord, but for anyone curious who sees this comment, the "maximum of 10" refers to the maximum of individuals that can fight, not the maximum number of dice that can be thrown. So all 10 charging cavalrymen can fight, and they throw 2d6 each, which means you roll 20d6 for attacks on that turn.
I like this quite a bit!
its mid...
(its v cool im sorry for being mean)
lmao thanks hattie